Illustration of the process: evidence is gathered, patterns are found in it, it is narrowed to one clear problem, a solution is structured as a flow, the interface is designed, and the result is a finished product experience.

UX / UI & Product Design · 10+ Years

I make complex products clear.

I don’t start with the design. I start by understanding the problem, finding what matters, and shaping the experience around it.

Approach

I don’t start with pixels.

Most of the work happens before the pixels: understanding the problem, finding the structure, and making the important decisions clear.

  1. 01

    Evidence

    Gather what is known before forming a view: user evidence, product data, business context and constraints.

    OutputEvidence map

  2. 02

    Understand

    Turn evidence into patterns: where people hesitate, what breaks down, and what the product is asking them to figure out.

    OutputPatterns & friction

  3. 03

    Define

    Narrow it to the one problem worth solving, stated plainly enough that everyone agrees on it.

    OutputProblem statement

  4. 04

    Structure

    Shape the experience before styling it: information architecture, flows, hierarchy and the rules the system follows.

    OutputFlows & architecture

  5. 05

    Design

    Give the structure a form — hierarchy, interaction, type and interface, in that order.

    OutputInterface & system

  6. 06

    Outcome

    See what changed: what became easier, what became clearer, and what the product gained from the work.

    OutputProduct outcome

About

The space between how something works and how it feels to use.

10+ years across UX, UI, visual design and digital products — usually working where technology, information and complex decisions meet.

My work started in visual craft and gradually moved toward structure: deciding how a product should be organised before it is drawn, and building the systems that keep it consistent once it ships.

10+ Years designing
digital products
  1. 01Visual designForm, type and visual hierarchy.
  2. 02UIInterfaces, states and interaction detail.
  3. 03UXFlows, information and how people move through them.
  4. 04ProductWhat gets built, and why.
  5. 05SystemsPatterns that keep products coherent as they grow.

What I work on

Product
Flows, information architecture, interaction design, prototyping.
UX
Research, structure, usability and the way information supports decisions.
UI
Typography, visual systems, responsive layout, interaction detail.
Systems
Components, patterns, tokens, interfaces that scale past one screen.
Web
Product websites, marketing experiences and implementation-aware design.
AI in design

How I use AI in design

I decide the structure, the hierarchy and what ships. AI is fast, but it doesn’t have taste, so every section’s layout is specified before it is built, and nothing ships until it has been reviewed and checked. I build with Claude Code, and use ChatGPT and Claude to explore structure and layout and to review the result.

How AI is used at each stage, and what stays my decision
StageToolsWhat I decide
Information architectureChatGPT and ClaudeWhich sections exist, and in what order
DesignChatGPT and ClaudeThe layout and hierarchy of every section
BuildClaude CodeWhat each section must contain, specified before it is built
ReviewChatGPT and ClaudeWhether the result matches the intent, and what to fix
QAChatGPT and ClaudeWhat works on every screen size, and what gets fixed before it ships

What I learned

AI repeats itself. Left alone, it gave me the same layout for every section and every page, so the sites came out looking identical and generic. To get variety and a clear hierarchy, I had to describe exactly how each section should be laid out: what goes where, and why. The direction was mine, and AI did the execution.

Contact

Have something complicated? Let’s make it clearer.

Get in touch Open to opportunities